


It’s also more fun to see different character origins and outcomes. There’s a lot of joy in new game plus play-throughs of the first Mass Effect, perhaps thanks to its more in-depth RPG systems and mechanics when compared to its sequels. If it’s all about letting people hit the level cap I sort of understand that, though at the same time I’m also not entirely on board with it. It seems I’m not the only one confused a thread on the Mass Effect reddit has people scientifically comparing XP gain and level ups between the two modes to try to figure out what exactly they’re doing. Is it to bring the first Mass Effect in line with the sequels, which both have 30-level basic progression? Has XP distribution been adjusted in such a way that it’s now easier to hit the level cap on your first run through? So, I understand what it does - but I’m still not sure that I really understand the utility of the change. That balances things out so that when you hit the level cap of 30, you can still more or less max out all of the skills on Mass Effect’s skill tree. This means that you’ll level up less often than in the original game, but each time you do level up you’ll get more skill points. The mode basically halves the levels you can gain in the first Mass Effect, but also doubles the amount of skill points received for each level gained. The level scaling setting allows you to flick between two modes: the original classic leveling and new ‘Legendary Mode’ leveling - which changes up the XP distribution and level-up process, introducing a new level cap of 30. The original Mass Effect had a level cap of 60, which was admittedly fairly difficult to hit without jumping into new-game plus.


These range from changes to the way weapons handle and work to bug fixes and the like - but I just don’t get the new Level Scaling setting. There are a lot of little changes beyond the graphical overhaul present in the new version of 2007 classic Mass Effect that’s included in Mass Effect Legendary Edition, the newly-released remaster. To see this content please enable targeting cookies. Maybe I’m missing something, but Mass Effect Legendary Edition’s new level scaling system has me baffled.
